Montag, 1. August 2011

What do you want to see in a Science Fiction game?

Hi,

the AntEngine (with which I will develop Warlock) is almost done. So, it's probably time to test it on a little project.
As I mentioned earlier I'm thinking about a small science fiction game.
So, the main idea was to give the player some options to solve it and I was already working on a flowchart how the story may or may not unfold depending on your choices.

But then I noticed something. Whereas fantasy is rather straight forward and doesn't have too many sub-genres (or at least popular sub-genres) science fiction has tons of those.

Two quite different approaches to science fiction (2001 and Star Wars)

One sub-genre of science fiction as an example is rather fancy and full of strange alien races, whereas the other one takes the expression "sciene-fiction" more literally. Those movies, books or games in our case really try to give a more or less accurate prediction of future societies and technology.

We probably all know some examples for the former and the latter.

There are of course even more sub-genres of science fiction. Remember the movie "Aliens" which is a mix of Dark Future and Horror. Or remember William Gibsons cyberpunk novels.
Most of them can still be categorized roughly in the above mentioned sub-genres but there are also some examples where the case is a little bit more tricky (steampunk to name one).

What I want to know from you: What do you enjoy most in science fiction?
Which elements do you like to see? Aliens everywhere? The vastness of space and the dangers of space travel? Stations with scientists and engineers getting ripped appart by rogue AIs?

Feel free to drop me a line.