Sonntag, 24. Juli 2011

A brief look at the character individualization

Hi,

let's take a very quick look at the character individualization:
Tower of Fentrax will feature 3 different ways of customizing your characters basic appearance (Skin, Hair and Beard). There will also be 9 item slots for equipment. Every equipped item alters the characters appearance. So all the armor parts you equip will be visible on the character. A few examples:



The item design is of course still w.i.p. but I just wanted to show you that there are quite some combinations possible with this system. That will naturally affect NPC design too.

You might have also noticed that the relation between pixel- and character-size of these characters is a little bit different to that of the knight which was on all the previous screenshots. Of course the knight was just a placeholder but the main reason is that I'm also changing the tileset size at the moment (from 50x50 to 32x32).

Until next time!

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